Haven't had any time to work on the plastic boys from Terra lately, but when working on a commission I decided to experiment with oils for weathering. Metallics were also tested to simulate battle damage. The entire process was very quick, really no more than a few minutes total.
While the effects are interesting, I like the current weathering and battle damage effects more. However, I'm considering using oils to weather specific, more mechanical and greasy parts on power armor and vehicles in addition to the current method. I'm also considering adding a very small amount of metalic chipping to the power armor, but I want to mull that over for a bit.
Saturday, September 3, 2011
Tuesday, August 9, 2011
WIP: decals in progress
Working on designing some custom decals. More detail on the contents when I start using them (hopefully not to long), but the result will be a new level of Imperial Fisty-ness!
Friday, August 5, 2011
WIP 3: Mk6 Astartes
Just to present some progress alongside a few minor notes on how some of the design goals are factoring in.
Brother Nakano, equipped with Mk6 power armor and a chain-bayonette.
The battle damage and weathering is really starting to effectively represent Chapter's stubborn, hard-fighting nature. Combined with the chain-bayonette, a good grim-dark and bad ass vibe is developing as well.
Brother Nakano, equipped with Mk6 power armor and a chain-bayonette.
The battle damage and weathering is really starting to effectively represent Chapter's stubborn, hard-fighting nature. Combined with the chain-bayonette, a good grim-dark and bad ass vibe is developing as well.
Thursday, August 4, 2011
Design Notes 2: background material
Last design note, I laid out the main design goals of the project, which to were render an army that is: sweet looking, grim dark, realistic and represents the background material accurately.
Of these, the background material requires the most forethought, planning and research. So, wanting not to crap on my own face because I fucked up planning, I made a chart of the traits or 'science-fiction facts' that characterize the Imperial Fists in the fluff.
Key: Each row is a 'fact' that characterizes the Imperial Fists in the fluff. Each column is a way to model and paint the strike force which does work to represent the facts of the Chapter on the table-top.
If you’re curious for more detail for each trait, check out the Imperial Fists lexicanum entry. Astheprimaryauthoroverthepastyearandahalf, I’ve made sure it's very thorough and well-cited while at work in my free time. If you scroll down to the bibliography section, you'll find the research materials used.
Of these, the background material requires the most forethought, planning and research. So, wanting not to crap on my own face because I fucked up planning, I made a chart of the traits or 'science-fiction facts' that characterize the Imperial Fists in the fluff.
Key: Each row is a 'fact' that characterizes the Imperial Fists in the fluff. Each column is a way to model and paint the strike force which does work to represent the facts of the Chapter on the table-top.
If you’re curious for more detail for each trait, check out the Imperial Fists lexicanum entry. Astheprimaryauthoroverthepastyearandahalf, I’ve made sure it's very thorough and well-cited while at work in my free time. If you scroll down to the bibliography section, you'll find the research materials used.
| Uniform Unit Markings | Battle Damage | Weathering | Armor Variants | Trench Basing | Honor Dueling Scars | Germanic Names, Heraldries | “Palace Guard” Insigna | Scrimshaw |
Codex Astartes | X |
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Ancient History |
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| X |
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| X |
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5th Company | X |
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| X |
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Siege Masters |
| X | X |
| X |
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Stubborn |
| X | X |
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Obsessive Discipline | X |
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Prussian / Terran | X |
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| X | X |
| X |
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